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The Visionary Behind Relativity Media: Ryan Kavanaugh And The Disruption Of The Entertainment Industry

Ryan Kavanaugh began his entrepreneurial journey in the mid-1980s as a law student in California. He began his first company, an Internet company called RKV Law, in order to assist law students and professionals with all their legal needs. Soon after, Kavanaugh was introduced to the music world by a friend who began working at Shifty Disco, a music label based in West Hollywood, California, known for its music and TV shows. Shifty Disco was responsible for popularizing the club music genre known as “Trance.” Upon hearing his friend sing on a recording, Ryan Kavanaugh felt an immediate connection to the sound and started to buy the rights to remix and produce music. With the help of his friend, Ryan began to remix songs with the goal of producing dance music.

Working with Hollywood and Streaming Video

Ryan began his venture capital career at Kleiner Perkins Caufield & Byers where he focused on film, television, and streaming video businesses. In 2012, Kavanaugh, now Triller CEO, co-founded FilmOn, the first internet television network to deliver premium content to mobile devices. The first year’s box office of FilmOn was phenomenal with over 800 million streams and hundreds of millions in advertising revenue. In 2017, he co-founded Triller with Charlie Craig and Will Marks and now serves as CEO. Kavanaugh holds a B.S. in Economics from Dartmouth College.

Gaming and Esports

It’s safe to say Ryan Kavanaugh is an early adopter. The Serial Entrepreneur has adapted his skills as a disruptor by disrupting both gaming and esports. In the early 2000s, when mobile gaming and social gaming were less than a decade old, Kavanaugh was intrigued. An avid gamer, Kavanaugh grew up playing the original Everquest (2000) and the Sims on his Game Boy. Kavanaugh was hooked, and his love for the hobby led him to invest in online gaming companies such as GameSpy, Tonko House, and Big Fish Games. After running GameSpy for six years, Kavanaugh began to wonder about the future of the gaming industry. In 2004, Kavanaugh took this new perspective and shared it with the Big Fish Games team.

Connect Ryan at professional network : http://Linkedin.com/in/ryanckavanaugh